Wednesday, 21 February 2018

95th - The Napoleonic Wars - This time it's Personal.

Following up on the last post. 95th covers small fights in large actions. In the following picture, here's my 95th Rifles Star and four Grunts.
 In reality there's more combatants in the units, all fighting their own battles, as the next picture shows.
 And here's the "big picture" of the units made up of hundreds of individuals fighting their own fight. How my guys do, reflects how the whole unit does. So, if for example, I lose and retreat off the table - that means my whole unit retreated.  

95th keeps the overall feel of larger battles, but abstracts it down to a personal level.

And then there's those small fights, made famous by Sharpe's Rifles. Watch for one in the next day or two.

I Want to Take an Eagle!

Like this.

I don't want to move a unit of 12 or so figures into another unit and roll to see if I capture the Eagle when their unit runs away. I want the units to fight, but I want to lead my five or six men of that unit into melee with the five or six guys of their unit guarding that Eagle.  I want us all to fight individually against an enemy and I want to take the Eagle myself.

I don't want to fight a "battle" with three or more units of many figures. There's lots of great rules out there for doing that. 

I want personalized fights. I want to play more than one game and link them together. I want to make a Story, MY Story.

I want 95th - Adventuring in the Napoleonic Wars.

Coming soon! 

Check out Part Two

Playable with any minis, counters, or even paper and pencil. 

Tuesday, 20 February 2018

95th - Adventuring in the Napoleonic Wars - More artwork

Coming soon! 
Here's some of the artwork for the card stock counters included with the game.  

Just waiting on three more.

Missions of Tomorrow - Coming next week!

Hers's our first supplement for Future Tales. Already have it the  you're ready for Missions of Tomorrow. Don't have it? You can get it here.

Want to play Missions of Tomorrow as a stand alone? Download Chain Reaction/2d6 Sci-Fi Combat for free and you can with just a little bit of tweaking. Heck, you can even play it with other THW rules such as 5150 Urban Renewal and even All Things Zombie!

What!? How is that possible!?
Easy, just sub in the Challenge Rule for any game mechanic you don't have. 😀

Thursday, 15 February 2018

95th - Adventuring in the Napoleonic Wars

Coming soon - 95th - Adventuring in the Napoleonic Wars.

We've updated the old 95th Chain Reaction Supplement and made it into a stand alone game using the latest game mechanics found in our new rules. We'll be including some simple card stock counters for your use, to get you into the game ASAP. Here are some samples.


Watch for detailed AARs in the days to follow.

Friday, 9 February 2018

5150 Bugs Kickstarter News and Bat Rep - Billy's Revenge

Rumor has it that Craig will unlock all the Stretch Goals to those that pledge so they can be ordered after the Kickstarter ends. What does that mean to you? The tanks will be available and they are pretty sweet. So to recap, pledge your support of the project and you can get everything on the page before they go up in price.

Here's the 1st Bat Rep.

This is a Patrol Mission  again.  Sgt. Billy Pink leads his new Star Army squad onto section 7. Sections 4 and 6 have Possible Enemy Force markers deployed. Activation dice are rolled and Billy moves first.

Into section 4 the squad moves (infantry move one section per turn). Vehicles can move two sections so the Nailz 1A Tank moves from off the table into section 4 too. This triggers a PEF Resolution and...

 Rolling 2d6 versus the Bug Campaign Morale of 5 gives me 1 Bug less than the total of my force (6 squaddies + the 4 man crew).

 I roll 1d6 to see who has the Advantage. Bill's side does. Rolling on the Action Table the Star Army goes first and...
 The firepower of the tank and the sqaud overwhelms the Bugs, one actually charging before it is killed.

 Section cleared and time to activate the Bugs.

 The 2nd PEF is resolved as nothing (boxcars on the PEF Resolution Table). The 3rd PEF is 10 Bugs. The Bugs lose on the Action Table and the Star Army open up.

 It's a repeat performance, but this time one Bug make sit into melee and a squaddie goes down.

 Will to Fights are passed and the Star Army activate. The Nailz 1A turns its turret and splatters the last Bug. Mission over.