Wednesday, 19 July 2017

Fortunes Won and Lost AAR Part 5 - Back Alleys

Part 3 

Meanwhile, outside the Dancing Frog...


 Sara Jane and Arizona Bob leave the Dancing Frog and are confronted by the three Italian soldiers. Time for a Fistfight. Everyone rolls 2d6 to determine the order of action. One Italian scores a 9 and will go first - everyone else scores an 8!

 The Italian goes first and moves into contact with AZ. Each guy rolls 2d6 versus Rep - AZ passes 2d6 and the soldier 1d6. AZ had a chance to KO his opponent, but only succeeds in landing a few punches that drops the soldier's Rep down by 1 point. The fight goes on...

 Bam, bam , bam! AZ passes 2d6 more than the soldier and down he goes. As the first fight is over, the rest of the guys roll off to see who goes next. Sara wins and will go next. She figures AZ has it covered so chooses to pass!

 The next active guy is AZ and he moves into contact with a soldier. Each rolls 2d6 and both pass the same number of d6. This means they both take 1 drop in Rep. The it happens  again!

 AZ takes out the soldier, but the 2 Rep points lost remain with him until ALL fights are over. The last Italian charges and the fight begins. Back in forth it goes with the Italian scoring damage on AZ, who rallies ...

takes down the soldier. AZ is now at Rep 2 for fist fighting, but lucky for him there's no one left to fight. His Rep returns to 5.

**********************************************
"Bravo, AZ!", Jefferson Davis says. "I had your back buddy."
AZ wipes the blood from his mouth and replies "Yeah, I could tell. And Sarah..."
Sarah Jane smiles and cuts him off. "I knew you could do it, Bob, I mean AZ. Let's go back inside and I'll let you buy me a drink! "
As Sarah walks over to Jefferson's lady friend, Jefferson asks - "Where's Sir Winston?"

**********************************************
Here's a Quick and Easy, one  page, set of Fist Fight rules.


Saturday, 15 July 2017

Colonial Lemuria Lists for Fortunes Won and Lost



As some of you may know, Colonial Lemuria, Mission St. Mary and Fortunes Won and Lost are compatible. We've taken it a step further and converted the Lemurian Lists to the Fortunes Won and Lost types - saving you the time and effort. Enjoy!


Lemurian Lists


Thursday, 13 July 2017

Carousing at the Dancing Frog - Fortunes Won & Lost AAR Part 3

Part Two



I decide that AZ Bob, Jefferson, and Sarah Jane will go on a Hunting Encounter – as in hunting for a place to have a drink and carouse.

You’ll see that with THW games you can pick and choose different mechanics from different rules to do just about anything you want. It’s your Story, your game, so feel free to customize as needed.

Carousing at the Dancing Frog

Sarah Jane – Adventurer Rep 4  
Arizona Bob – Adventurer Rep 5  
Jefferson Davis Saunders – Adventurer Rep 5
As in Fortunes Won & Lost and Mission St. Mary we resolve PEFs – Possible Enemy Force markers. Depending upon the rules you’re using this could be between 1 and 5 PEFS. Default in most rules is 3 so I’ll resolve 3. As I’m not playing in the countryside I choose to resolve 3 of them in a row – one after the other.
Here I go – again, I have no idea what I will run into or what could happen.
A typical night of carousing is interaction, drinking, gambling and companionship – some to socialize with. While some rules have specifics for this, Fortunes Won & Lost and Mission St. Mary do not.
Using the Universal Interaction and Challenge Table allows me to do it all.

2    Universal Interaction and Challenge
                                                    (Taken versus Rep or applicable Skill)
                                                      A score of “6” is always a failure.

Circumstance
Modifier
Difficult Challenge – If the Challenge is difficult.
-1
Easy Challenge – If the Challenge is easy.
+1
Gift or Tool – if giving a gift or using a tool that increases the chance of success.
+1


# D6 Passed
Result

2
Success! Character succeeds and gets his reward. Gain one Increasing Rep d6 or one Character Point.
1
Really want to do it?
·        Can choose to quit the Challenge.
Or
·        Can choose to immediately re-take the Challenge counting a passing 1d6 result as passing 0d6.
0
Failure! Character fails and suffers the consequences. Gain one Decreasing Rep d6 or lose one Character Point.

Gambling with the UIC Table

I decide that AZ wants to gamble. I can choose to roll per each time I gamble (hand, throw if the dice) or once for the whole thing. The first way has the potential to win more Increasing Rep d6 or Character Points so that would be good.  Now that’s pretty simple, right? It’s a great way to milk the system to increase your Rep or Skill, right? Well, not exactly. Here’s why:
·        When you gain Increasing Rep d6 or Character Points equal to your current Rep roll 1d6.
·        Score a success – 1, 2, or 3 – and you have a Confrontation with 1+1/2d6 opponents. Who? That’s for you to do.
·        Score a failure – 4, 5 or 6 – and you’re okay.
And if you have a Confrontation and lose – you lose all your Increasing Rep d6 or Character Points. J
Anyway, back to AZ’s gambling using the UIC Table.
·        I decide there will be 1+ 1/2d6 NPCs to play against. I could have rolled for more or assigned a number. I score a total of 3.
·        Who are they? I choose to make them Italian soldiers. Why? Because I have some cool Italian Colonial Army figures from Askari Miniatures.
·        I roll 3d6 on the European – Military List and score a 4, 5 and 5. This gives me one Rep 4 (the Leader) and two Rep 3s.
It’s time to gamble and I want to make it simple. Each character will roll on the UIC Table and after all the results are done I’ll apply them.
·        AZ passes 1d6. He tries again and passes 2d6.   
·        Rep 4 Soldiers passes 1d6 and then passes 0d6. Lose 1 Character Point.
·        Rep 3 soldier passes 0d6. Lose 1 Character Point.
·        Rep 3 soldier passes 2d6.
AZ and one Rep 3 continue to play.
·        AZ passes 2d6.
·        Rep 3 soldier passes 1d6 and then passes 0d6. Lose 1 Character Point.
I decide that AZ gains the 3 Character Points lost by the Italians.

Gaining Companionship using the UIC Table.

Jefferson Davis or JD seeks Companionship. I roll on the European – Civilians List in Fortunes Won & Lost to see the Rep of the lady he met at the bar. I score a 6 – She’ll be Rep 3. As her Rep is 2 less than JD’s I figure this is an Easy Challenge. I roll 2d6 versus Rep of 6 (5 +1), score a 1 and 2 and pass 2d6.  JD gains some Companionship and 1 Character Point. JD and the lady leave the Dancing Frog.


Interaction using the UIC Table.


Sarah Jane decides to Interact with the bartender. He’s a Rep 5 so this is a bit of a Difficult Challenge as she has a lower Rep (4) so her Rep counts as 3. She scores a 1 and a 4, passing 0d6. She decides not to try again. Nothing gained, nothing lost.

AZ and Sarah Jane leave the Dancing Frog. The Italian soldiers follow close behind. When our duo gets outside ...

Wednesday, 12 July 2017

25% Off Annual Historicon Sale



Use the coupon code ...

25hist

and get 25% off your whole order though the 16th. Great time top catch up on THW titles or start a new period. 

 More info

Monday, 10 July 2017

The Brittany Star - Fortunes Won & Lost AAR Part 2


So Arizona Bob and the group are on the Brittany Star heading for Mission St. Mary. Normally the games would start when they disembark, but I figure, what the heck, I’ll run an Encounter on the ship. The rules for Encounters that could be used are in Mission St. Mary. The sweet thing is even though most are made for exploring in the countryside, you can adapt them for use on the ship with a little imagination. All I would need to do is substitute appropriate Non-Player Characters for the location. They are:
·        Confrontation – Used when two groups square off and fight. This can take place on the ship, in an alley, or on the tabletop while exploring the countryside.
·        Conquer – Used to stake claim to territory and drive all opponents off. I could use it in a bar or tavern setting where an obnoxious group wants to take it over for the night.
·        Contact – Although used for discovering a primitive race or lost place, on the Brittany Star I could use it to try and find a specific NPC.
·        Explore – Used to explore unexplored areas of Lemuria. This could also be used when exploring different parts of a town or in this case a ship.
·        Gathering – Used to trek around the country gathering food to survive.
·        Hunt – Used to hunt a specific animal or creature. On board the Brittany Star? Arizona Bob could be hunting for a drink!
·        Job Offer – Someone offers you a job.
·        Raid – Used to raid an opposing location or defending yours.
·        Rescue – In this Encounter you try and rescue someone. Maybe Sarah Jane’s been kidnapped and being held onboard the ship or in a seamy part of Mission St. Mary.
·        Scavenger Hunt – This is the follow up to a Hunt in the countryside where you have attracted unwanted visitors.
·        Travel – The Travel Encounter is used when you are moving from area to area. This could be inside a town like Mission St. Mary, onboard a ship, or even moving about the countryside. 


In Fortunes Won and Lost, we have the additional military based Missions for use in the countryside, which could be used in town and again, onboard a ship. They are:
·        Patrol – You are to explore the table and spend time scouting on the opposite edge, resolving all PEFs – Possible Enemy Force markers. You can adapt this for patrolling a town or ship, making the rounds, as part of the local police or security.
·        Raid – Used to raid the enemy.
·        Defend – Used to protect a location or someone from enemy raiders.


All together about a dozen adventures to choose from. I could roll randomly or choose which one to play. I choose …

Part 3

Great Hall Burning Kickstarter now launched. Must see!



https://www.kickstarter.com/projects/search?utf8=%E2%9C%93&term=great+hall+burning

And here's the deal. If you already have the rules, Great Hall Burning, after you pledge contact me and I will swap out another set of rules, your choice.